Cyberpunk 2077 Update 2.00 - 2.01 -elamigos Upd... -

The old system was passive and numerical. The new 2.0 system is aggressive and synergistic. Elamigos users updating from an older repack will immediately notice that Armor is no longer attached to clothing mods, and the Skill Trees have been reset to allow for a "Refund" of Perk points.

Completely revamped to introduce highly specialized paths for stealth snipers, dedicated netrunners, and queue-based quickhack combinations. Remodeled Police & District Aggression

CD Projekt Red removed generic percentage-based passive buffs (such as "+5% rifle damage") and replaced them with gameplay-altering active abilities. Cyberpunk 2077 update 2.00 - 2.01 -Elamigos Upd...

Removed a "ghost" NCPD cruiser that would occasionally patrol the streets without any wheels.

Smoke grenades were added, new melee weapon finishers introduced, and the Thermal Katana became discoverable. Weapon mods were reworked—once installed, they cannot be replaced. Obsolete weapon mods were removed and replaced with randomized new ones based on the player's level. Revolvers lost their silencer slots, and light machine guns lost scope slots. The old system was passive and numerical

Cyberpunk 2077 Update 2.01 was a critical follow-up to the massive Update 2.0 Phantom Liberty

One of the most urgent fixes was for a critical bug on where save files could become corrupted, particularly after playing "Phantom Liberty". Patch 2.01 addressed this by significantly increasing the maximum save file size limit. CD Projekt Red noted that this would not repair already corrupted saves, advising players to keep a working manual save. Smoke grenades were added, new melee weapon finishers

These standalone update patches are designed to apply directly to existing ElAmigos base installations, updating your game files without requiring a complete redownload of the entire 60GB+ game. Core Changes in Version 2.00 and 2.01