Lossless Scaling V2101 Top [top]
Automatically stretches the windowed game to native display sizes. LS1 or AMD FSR
Works with any graphics card (NVIDIA, AMD, Intel).
Lossless Scaling is a tool that allows you to scale windowed games to your screen size using various scaling algorithms. The most popular feature is the implementation of (FidelityFX Super Resolution), which provides "fake" DLSS-like upscaling for games that don't natively support it. lossless scaling v2101 top
Select your Scaling Mode (LS1 is recommended for most 3D games). Enable LSFG: Choose LSFG 2.2 (or 2.1).
Switch the display mode to or Windowed Mode . Lossless Scaling cannot hook into Exclusive Fullscreen pipelines. Turn off VSync directly inside the game engine. Automatically stretches the windowed game to native display
Improved UI detection reducing artifacts, offering better overall smoothness.
The reception to version 2.10.1 has been a common topic of discussion in the community, providing valuable insight into its real-world performance. The most popular feature is the implementation of
Lossless scaling (frame generation) on steam deck : r/SteamDeck
While frame generation requires GPU resources, has optimized the overhead. Users with lower-end GPUs will experience less impact on their base framerate, ensuring that generating frames doesn't diminish the overall responsiveness of the game. 3. Better Compatibility and UI Improvements
The integrated Frame Generation engine stepped up to version 2.2. The update redesigned how the software detects on-screen HUDs and UI menus. Previous versions often experienced "over-detection," which resulted in text and mini-maps stretching or flickering during quick camera pans. LSFG 2.2 dramatically , introducing a highly stable, calmer overall image. 2. The "Max Frame Latency" Option
The headline feature of Lossless Scaling is its ability to insert generated frames into almost any Direct3D 9, 10, 11, or 12 game.