Malevolent Planet Unity2d Day1 To Day3 Public Link
🪨 Day 2: Planet Mechanics, Environmental Hazards, and Health Systems
: Implement a multi-layered background script to create depth behind your foreground platforms.
🌫️ Day 3: Tilemaps, Atmospheric Lighting, and Camera Polish malevolent planet unity2d day1 to day3 public link
Moving the project to the latest versions of the Unity Editor and utilizing the Universal Render Pipeline (URP) for better lighting and performance.
Day one focuses on establishing the project structure and building the core grid system that represents the malevolent planet's terrain. Project Initializing and Visual Settings 🪨 Day 2: Planet Mechanics, Environmental Hazards, and
Add a custom script HazardZone.cs to drain health when the player stays inside:
that follows the journey of Emma, a character training for space travel whose path is shaped by player choices. Project Initializing and Visual Settings Add a custom
This link will allow you to play the game as it stands after three days of development. Keep in mind that the game is still in its early stages, and there will be updates and improvements in the future.