: A new "Dynamic Surface" emission type allows smoke and fire to be emitted directly from deforming meshes, such as a waving flag or moving character.
In C4D 2024.2, Redshift’s UI was integrated. It is now under , or use the RenderView button in the main toolbar (red teapot icon).
Cinema 4D 2024.2 pushes the boundaries of its unified simulation system. Smoke, fire, cloth, soft bodies, and rigid bodies now interact natively within the same mathematical space. maxon cinema 4d studio 20242 redshift 3524 2021
: First, ensure you have Cinema 4D Studio 2024 installed. You can download it from Maxon's official website. Follow the installation instructions provided.
The update brings significant improvements to the Unified Simulation Framework. Rigid bodies, which were first introduced in Cinema 4D 2024.0, received new capabilities. They can now be scaled when animated by effectors, allowing for more realistic and dynamic simulations as objects change size. Other new features include deactivation parameters for idle rigid bodies (which improves scene performance), as well as the ability to override global damping settings for rigid bodies, soft bodies, cloth, and ropes. : A new "Dynamic Surface" emission type allows
: This represents a point release in the 3.5 series of the Redshift renderer, which is now the default rendering engine for Cinema 4D. Key Features in Cinema 4D 2024
: Improvements were made to out-of-core geometry handling , making it more efficient to manage large, memory-intensive scenes. Cinema 4D 2024
Cinema 4D 2024.2 and Redshift 3.5.24 were released in late 2023 through early 2024 , not 2021. The “2021” in your keyword likely refers to the broader transition period when Maxon began fully integrating Redshift into the C4D core (Redshift 3.0.45 was the major 2021 release). However, for the purpose of this article, we will treat Cinema 4D 2024.2 + Redshift 3.5.24 as the ultimate, mature evolution of the 2021 integration promise.
: Added support for multiple material overrides on Redshift Proxy objects, giving artists more flexibility when handling complex scene assets. Transitioning from 2021 to 2024