Sb3utility Tutorial ~repack~
: Drag-and-drop your custom .fbx or .mqo file directly into the SB3Utility workspace. It will open as an "Imported Mesh" tab.
To use sb3utility, you'll need to install it first. Run the following command in your terminal:
Whether you want to swap a character model, edit textures, or fix broken bones, this tutorial will guide you from the basic interface to advanced asset manipulation. 1. Introduction and Prerequisites sb3utility tutorial
: Use it to open .unity3d or .arc files to view internal resources like meshes ( SkinnedMeshRenderer ), textures ( Texture2D ), and materials.
The archive was likely saved with incorrect compression or an unsupported file version. Always keep a backup of your original files before overwriting. : Drag-and-drop your custom
Open your modified FBX file; it will appear in a separate workspace tab.
# Save the modified project project.save('path/to/modified_project.sb3') Run the following command in your terminal: Whether
In the texture tab, click and choose your preferred format (PNG or DDS are recommended for maintaining quality and transparency). Importing / Replacing Textures