Tentacle: Mart -v0.1.0- -strange Girl-
According to developer updates, Tentacle Mart was conceptualized and worked on extensively before being officially shuttered.
Version 0.1.0 introduces smoother character transitions and improved sprite animations for the "Strange Girl" protagonist.
If you enjoy Tentacle Mart or other Strange Girl Studios games, consider supporting them to help them work faster on future projects: Tentacle Mart -v0.1.0- -Strange Girl-
You serve customers who aren't human. A wolf in a trenchcoat. A floating geometric shape that speaks in dial-up tones. The Strange Girl must respond using "Asset Phrases" (pre-written lines from a training manual). Choose the wrong corporate script, and the customer dissolves—but you lose a memory point.
This comprehensive deep dive covers everything you need to know about the alpha build, its gameplay core, and what to expect from this version. What is Tentacle Mart? A wolf in a trenchcoat
The gameplay in remains faithful to the Lovecraft Locker system but introduces new progression elements:
The “Strange Girl” is not a jumpscare. She is a slow, psychological puncture wound. She manifests only between 3:00 AM and 3:07 AM in-game time, triggered by a random chance of the bioluminescent lights dimming to 40% capacity. Choose the wrong corporate script, and the customer
Players control a hidden monster interacting with objects in a supermarket layout to capture targets moving through the aisles.
Provide a to timing your tentacle grabs successfully.