Open and select a preset curve that tapers off at both ends so particles fade in and out gently.
Many legacy projects and specialized workflows still rely on the 2.2 architecture. It was the version that perfected the particle type—a long, blurred stroke that became the go-to look for light-streak animations popularized by iPod commercials and high-end broadcast packages. Creative Applications
Generating grids, digital matrices, and high-tech light streaks for futuristic user interfaces.
The software bridges the gap between 2D screen space and true 3D spatial environments within After Effects. Key Features of Version 2.2 Full 3D Camera and Lights Integration Particles navigate around native After Effects 3D cameras. trapcode trapcode PARTICULAR 2.2 Plugin for After Effects
Particular’s internal camera depth-of-field can be render-heavy. For simple comps, turn off Particular's camera depth-of-field and use After Effects’ native effects or adjustment layers to mimic blur.
: Beyond standard spheres and "cloudlets," users can use custom images or pre-compositions as particle sprites. Shading & Lighting
He tweaked the physics. Gravity to -0.5. Air—turbulence field, strength 20, scale 80. He fed it a custom sprite: a blurred photo of candle smoke. He adjusted the to a frantic 200 per second. Then he added the secret sauce: Aux System. He set it to “Continuously.” Now, every dying particle birthed a smaller, faster one—ghosts eating ghosts. Open and select a preset curve that tapers
: Unlike built-in AE particles, Particular exists in true 3D space, allowing you to fly through particle clouds using the native After Effects camera. Physics Engine
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Simulates hard collisions. You can assign an After Effects 3D layer as a "Floor" or "Wall," forcing particles to bounce off the surface or slide across it with adjustable friction and elasticity. 2. Particle Types and Custom Customization interacting with 3D space
Trapcode Particular 2.2 is a 3D particle system plugin designed to bridge the gap between 2D composition and complex 3D simulation. Unlike basic particle generators, Particular 2.2 allows for the creation of particles that behave organically, interacting with 3D space, cameras, and lights within After Effects.
Includes gravity, wind, air resistance, and turbulence fields to mimic real-world environments.